![]() This update will help you work better with such NPCs as tanks or boats. Now this parameter can be configured for each NPC class separately. + The correctSpawnAxisZ setting has been changed. + Fixed an error causing a crash when the NPC tried to register in the World Director system without having a movement component. Points of interest can be used to simulate city squares or parks.) ![]() After the end of the walk, the NPC will again look for a way or points of interest. NPCs will walk around points of interest with a given radius. (For points of interest, you can specify the chance of attracting NPCs. ![]() With roads, you can simulate a whole life in a city.) After using the road, the NPC will choose the next road again. For each NPC, you can specify the range of the search for the road. You can specify the chance of using the road. You can specify specific roads for each NPC. + Added roads.(NPCs in the background will now be able to walk on roads. At shipping mode is still available for maximum performance, use this mode for the finished project.) + Added 2 modes Editor and Shipping (In Editor mode, there are no more crashes from the NavSystem request on the thread, as the request is now on the main game thread. (This option does not work in multiplayer) This way it looks great when simulating cities and has little to no effect on your FPS. + Added the ability to display background NPCs using static meshes. World Director PRO - now work with World Composition. Please see the documentation on how to get around this. Video 2.0įree support for our products in Discord.Īttention! After upgrading from UE 4.26 to 4.26.1, when the project starts in the editor and finishes, the editor may crash.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |